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Knight of the White Orchid

{W}{W}

Creature — Human Knight

SLDSecret Lair Drop#7139rare

Both guide and guard on open plain.

Promo
Secret Lair Bonus
Finishes
Foil
Border
black
Frame
1997
Pull rate
~1 in 2
Illustrator
Mark Zug
Found in
Secret Lair Drop Tobys Journey by Gary Baseman · Secret Lair Drop Tobys Journey by Gary Baseman Foil · 4 more
Printings12EDHREC rank#638
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2/2
First strike
Plays as:
Etb ValueLand Ramp
Market · per finishspark updated 4h ago · prices as of 2026-08-30
Foil-1.2%
$0.81
$0.68 low-$0.07 gapTCGplayer
Cheapest playable copy$0.81· across 12 printings· you're viewing it

Rulings

2 · latest Jun 22, 2015
  • WotCJun 22, 2015

    The Plains you search for doesn't have to be basic. For example, you could put a Sacred Foundry onto the battlefield.

  • WotCOct 1, 2008

    Knight of the White Orchid's triggered ability has an “intervening ‘if' clause.” That means (1) the ability won't trigger at all unless any one of your opponents controls more lands than you, and (2) the ability will do nothing if you control at least as many lands as each of your opponents by the time it resolves.