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Beholder's Disintegration Ray{1}{B}{R}
Card name

Fire Covenant

Instant

SLDSecret Lair Drop#1796rare
Borderless

"On a failed save, target creature becomes a pile of fine gray dust."

Finishes
Nonfoil · Foil
Border
borderless
Security stamp
oval
Frame
2015
Illustrator
Dan Mumford
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
Plays as:
Damage Win
Market · per finishtrend updated 10h ago · prices as of Oct 15, 2026
$2.61 low$1.21 gap
$6.99 low$5.49 gap
Cheapest playable copy$0.33· across 4 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$4.90+3.4%30D
30D range$4.74to$4.93Since Sep 2024:H $6.20L $3.10
Foil——

No price history for this finish in the last 30 days.

Other printings

4 totalCompare all printings
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Found in

2 productsRounded odds
  • Secret Lair Drop Secret Lair x Dungeons and Dragons Death is in the Eyes of the Beholder II Rainbow Foil

    Box Set · $54.89

    Nonfoil —Foil 1+ copies
  • Secret Lair Drop Secret Lair x Dungeons and Dragons Death is in the Eyes of the Beholder II

    Box Set · $41.15

    Nonfoil 1+ copiesFoil —

Combos

Rulings

3 · latest Sep 16, 2007
  • WotCSep 16, 2007

    If X is 0, the number of targets must also be 0.

  • WotCSep 16, 2007

    You divide the damage as you cast the spell. You can't redistribute the damage if any of the target creatures becomes illegal before the spell resolves.

  • WotCSep 16, 2007

    You must distribute at least 1 damage to each target.