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Knollspine Dragon

{5}{R}{R}

Creature — Dragon

SHMShadowmoor#98rare
Foil

It woke to find a vast world in need of a master.

Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 2370
Illustrator
Steve Prescott
Found in
Shadowmoor MTGO Redemption Foil · Shadowmoor MTGO Redemption · 2 more
Printings4
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Flying When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
7/5
Flying

Plays as: Card Draw · Wheel

Market · per finishspark updated 23h ago · prices as of 2026-07-12
Nonfoil+0.0%
$1.11
$0.50 low$0.05 gap
Foil+0.0%
$55.66
$47.00 low$7.00 gap
Cheapest playable copy$0.36· across 4 printings

Rulings

3 · latest May 1, 2008 · one tap opens all
  • WotCMay 1, 2008

    Knollspine Dragon's ability checks only whether damage was dealt. It doesn't care whether the player's life total also changed for other reasons (such as if the player paid life or gained life). For example, if an opponent was dealt 4 damage and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Knollspine Dragon's ability will let you discard your hand and draw four cards.

  • WotCMay 1, 2008

    This ability counts the total amount of damage (both combat and noncombat) dealt to the targeted opponent by all sources (including ones you controlled and ones you didn't) over the course of the turn. Damage that was prevented or replaced doesn't count. Damage that resolved but didn't cause loss of life (due to Worship, for example) will count.

  • WotCMay 1, 2008

    You target an opponent when the ability triggers. You don't decide whether you want to discard and draw until the ability resolves.