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Pili-Pala

{2}

Artifact Creature — Scarecrow

SHMShadowmoor#258common

It wasn't really expected to fly. Then again, it wasn't expected to move, either.

Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 2 per booster–1 in 1044
Illustrator
Ron Spencer
Found in
Shadowmoor Theme Deck Turnabout · Shadowmoor MTGO Redemption Foil · 3 more
Printings2Combos302EDHREC rank#5,576
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Flying {2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
1/1
Flying
Plays as:
Mana Fixer
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil+3.1%
$2.67
$0.91 low-$0.24 gapTCGplayer
Foil-0.2%
$71.86
$49.99 low$19.99 gapTCGplayer
Cheapest playable copy$2.67· across 2 printings· you're viewing it

Rulings

4 · latest May 1, 2008
  • WotCMay 1, 2008

    If Pili-Pala is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.

  • WotCMay 1, 2008

    If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.

  • WotCMay 1, 2008

    Pili-Pala’s ability is a mana ability. It doesn’t use the stack and can’t be responded to.

  • WotCMay 1, 2008

    Using this creature’s ability means you’re untapping it for mana, not tapping it for mana. Mana Reflection won’t cause it to produce extra mana.