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Twilight Shepherd

shmShadowmoor#25rare
{3}{W}{W}{W}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$1.01
Low $0.45Mid $1.01Buylist
Foil$71.14
Low $89.98Mid $99.87Buylist
All finishes · 30d
updated 3h ago
Nonfoil$1.01 +4.1%
Foil$71.14 +1.5%
Card details
Artist
Jason Chan
Frame
2003
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Oracle text

Creature — Angel

Flying, vigilance

When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

P/T5/5
Abilities
FlyingvigilancePersist
TriggeredWhen this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Plays as
Fodder
Flavor & art
Illustrated by
Jason Chan
Rulings
  • WotCJun 7, 2013

    If a creature with persist stops being a creature, persist will still work.

  • WotCJun 7, 2013

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

  • WotCJun 7, 2013

    If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

  • WotCJun 7, 2013

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

  • WotCJun 7, 2013

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

  • WotCJun 7, 2013

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  • WotCJun 7, 2013

    When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.