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Armored Ascension

{3}{W}

Enchantment — Aura

SHMShadowmoor#2uncommon

"Why enchant feathers to make them sturdy when we can enchant shields to make them fly?" —Braenna, cobblesmith

Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1422
Illustrator
Matt Cavotta
Found in
Shadowmoor Theme Deck Aura Mastery · Shadowmoor MTGO Redemption Foil · 3 more
Printings4EDHREC rank#7,615
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
Plays as:
Is AuraPower Booster
Market · per finishspark updated 30m ago · prices as of 2026-08-30
Nonfoil-6.9%
$0.27
$0.19 low$0.18 gapTCGplayer
Foil+1.0%
$1.97
$1.00 low-$1.40 gapTCGplayer
Cheapest playable copy$0.22· across 4 printings· view the cheapest printing ›

Rulings

3 · latest Aug 15, 2010
  • WotCAug 15, 2010

    The ability cares about lands with the land type Plains, not necessarily lands named Plains.

  • WotCOct 1, 2009

    This ability counts the number of Plains controlled by Armored Ascension’s controller, not the enchanted creature’s controller (in case they’re different players).

  • WotCOct 1, 2009

    This bonus is not fixed; it changes as the number of Plains you control changes.