Back to Shadowmoor

Wild Swing

{3}{R}

Sorcery

SHMShadowmoor#108uncommon
Foil

Though the shaman rarely got what she wanted, she was never disappointed in the result.

Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1422
Illustrator
Richard Kane Ferguson
Found in
Shadowmoor MTGO Redemption Foil · Shadowmoor Theme Deck Army of Entropy · 3 more
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Choose three target nonenchantment permanents. Destroy one of them at random.

Plays as: Modal Spell

Market · per finishspark updated 2h ago · prices as of 2026-07-12
Nonfoil+11.8%
$0.19
$0.05 low$0.04 gap
Foil+0.0%
$0.71
$0.31 low$0.23 gap
Cheapest playable copy$0.19· across 2 printings

Rulings

2 · latest May 1, 2008 · one tap opens all
  • WotCMay 1, 2008

    As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).

  • WotCMay 1, 2008

    You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.