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Soulsworn Spirit

{3}{U}

Creature — Spirit

RTRReturn to Ravnica#51uncommon
Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1422
Illustrator
James Ryman
Found in
Return to Ravnica MTGO Redemption · Return to Ravnica Intro Pack Azorius Advance · 10 more
Printings1
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
This creature can't be blocked. When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
2/1

Plays as: Pacifism

Market · per finishspark updated 16h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.09
$0.01 low$0.00 gap
Foil+0.0%
$0.16
$0.10 low$0.02 gap
Cheapest playable copy$0.09· across 1 printing

Rulings

6 · latest Apr 15, 2013 · one tap opens all
  • WotCApr 15, 2013

    Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

  • WotCApr 15, 2013

    If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

  • WotCApr 15, 2013

    If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

  • WotCApr 15, 2013

    If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

  • WotCApr 15, 2013

    The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

  • WotCApr 15, 2013

    When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.