Back to Return to Ravnica

Teleportal

{U}{R}

Sorcery

RTRReturn to Ravnica#202uncommon
Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1422
Illustrator
Scott M. Fischer
Found in
Return to Ravnica MTGO Redemption · Return to Ravnica Intro Pack Izzet Ingenuity · 9 more
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload
Market · per finishspark updated 2h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.09
$0.02 low$0.01 gap
Foil+0.0%
$0.50
$0.25 low$0.17 gap
Cheapest playable copy$0.09· across 2 printings

Rulings

5 · latest Jan 12, 2024 · one tap opens all
  • WotCJan 12, 2024

    Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

  • WotCJan 12, 2024

    If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

  • WotCJan 12, 2024

    If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

  • WotCJan 12, 2024

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  • WotCMar 14, 2017

    The set of creatures that gets +1/+0 from an overloaded Teleportal is determined as the spell resolves. Creatures you begin to control later in the turn won't get +1/+0. However, because the second part of Teleportal's effect doesn't change the characteristics of any permanents, the set of creatures that can't be blocked is constantly updated. Any creature you control at the moment blockers are chosen can't be blocked.