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Havoc Festival

{4}{B}{R}

Enchantment

RTRReturn to Ravnica#166rare
Foil

"We can't control enemies who have no regard for their own survival." —Arrester Lavinia, Tenth Precinct

Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1793
Illustrator
Johannes Voss
Found in
Return to Ravnica MTGO Redemption · Dragons Maze Intro Pack Rakdos Revelry · 9 more
Printings1CombosIn 2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.
Market · per finishspark updated 6h ago · prices as of 2026-07-13
Nonfoil+2.9%
$0.35
$0.19 low$0.10 gap
Foil+0.6%
$1.65
$0.95 low$0.35 gap
Cheapest playable copy$0.35· across 1 printing

Rulings

5 · latest Oct 1, 2012 · one tap opens all
  • WotCOct 1, 2012

    Effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.

  • WotCOct 1, 2012

    If an effect says to set a player’s life total to a certain number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)

  • WotCOct 1, 2012

    In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life.

  • WotCOct 1, 2012

    Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.

  • WotCOct 1, 2012

    The amount of life lost is calculated when the triggered ability resolves. For example, if a player has 20 life and there are two Havoc Festivals on the battlefield, the first ability will cause that player to lose 10 life and then the second ability will cause that player to lose 5 life.