Back to Ravnica Allegiance

Combine Guildmage

{G}{U}

Creature — Merfolk Wizard

RNARavnica Allegiance#163uncommon
Foil
Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 1422
Illustrator
Yeong-Hao Han
Found in
Ravnica Allegiance MTGO Redemption Foil · Ravnica Allegiance MTGO Redemption · 4 more
Printings1CombosIn 35
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
2/2

Plays as: Counter Mover · Counter Placer

Market · per finishspark updated 17h ago · prices as of 2026-07-12
Nonfoil-20.0%
$0.20
$0.04 low$0.03 gap
Foil+0.0%
$0.41
$0.25 low$0.17 gap
Cheapest playable copy$0.20· across 1 printing

Rulings

3 · latest Jan 25, 2019 · one tap opens all
  • WotCJan 25, 2019

    If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.

  • WotCJan 25, 2019

    If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

  • WotCJan 25, 2019

    If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.