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Captive Audience

{5}{B}{R}

Enchantment

RNARavnica Allegiance#160mythic
Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster–1 in 3585
Illustrator
Dmitry Burmak
Found in
Ravnica Allegiance MTGO Redemption Foil · Ravnica Allegiance MTGO Redemption · 3 more
Printings1
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
This enchantment enters under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. • Discard your hand. • Each opponent creates five 2/2 black Zombie creature tokens.

Plays as: Creature Token Maker

Market · per finishspark updated 1h ago · prices as of 2026-07-12
Nonfoil+0.4%
$4.99
$2.99 low$1.09 gap
Foil-0.3%
$7.00
$5.49 low-$1.01 gap
Cheapest playable copy$4.99· across 1 printing

Rulings

6 · latest Jan 25, 2019 · one tap opens all
  • WotCJan 25, 2019

    For a player’s life total to become 4, that player gains or loses the appropriate amount of life. For example, if a player’s life total is 20, Captive Audience will cause that player to lose 16 life; alternatively, if their life total is 1, it will cause them to gain 3 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

  • WotCJan 25, 2019

    If all three modes have been chosen, Captive Audience’s triggered ability is removed from the stack with no effect, but Captive Audience remains on the battlefield.

  • WotCJan 25, 2019

    In a Two-Headed Giant game, Captive Audience’s first mode causes its controller to gain or lose life so that their team’s life total becomes 4.

  • WotCJan 25, 2019

    In a multiplayer game, if Captive Audience’s owner leaves the game, Captive Audience leaves the game with them. If Captive Audience’s controller leaves the game, Captive Audience is exiled (assuming that player wasn’t also Captive Audience’s owner).

  • WotCJan 25, 2019

    Once Captive Audience is controlled by your opponent, its ability triggers during that player’s upkeep and that player makes all choices for it. That player is affected by its first two modes, and that player’s opponents create the tokens for its last mode.

  • WotCJan 25, 2019

    You may choose Captive Audience’s first mode even if your life total is already 4. Similarly, you may choose its second mode even if you have no cards in hand.