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Slippery Scoundrel

{2}{U}

Creature — Human Pirate

RIXRivals of Ixalan#55uncommon
Foil

"I'd rather be caught red-handed than leave empty-handed!"

Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 1067
Illustrator
Dan Murayama Scott
Found in
Rivals of Ixalan MTGO Redemption · Rivals of Ixalan MTGO Redemption Foil · Rivals of Ixalan Booster Pack
Printings1
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, this creature has hexproof and can't be blocked.
2/2
Ascend
Market · per finishspark updated 1h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.18
$0.06 low$0.01 gap
Foil+0.0%
$0.66
$0.16 low-$0.09 gap
Cheapest playable copy$0.18· across 1 printing

Rulings

8 · latest Jan 19, 2018 · one tap opens all
  • WotCJan 19, 2018

    A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.

  • WotCJan 19, 2018

    Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.

  • WotCJan 19, 2018

    If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.

  • WotCJan 19, 2018

    If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.

  • WotCJan 19, 2018

    If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.

  • WotCJan 19, 2018

    Once Slippery Scoundrel has become blocked, getting the city’s blessing won’t cause it to become unblocked.

  • WotCJan 19, 2018

    Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.

  • WotCJan 19, 2018

    Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.