Back to Rivals of Ixalan
In your collection
0copies·$0.00
NMLPMPHPDMGTotal
Nonfoil
Foil
Total
LangENPaid avg
Foil premium
4.11×nonfoil → foil
Nonfoil
$0.35
Foil
$1.44

Radiant Destiny

rixRivals of Ixalan#18rare
{2}{W}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$0.35
Low $0.15Mid $0.45Buylist
Foil$1.44
Low $0.69Mid $1.53Buylist
All finishes · 30d
updated 5h ago
Nonfoil$0.35 -5.4%
Foil$1.44 +1.4%
Card details
Artist
Emrah Elmasli
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As this enchantment enters, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Abilities
Ascend
StaticAs this enchantment enters, choose a creature type.
StaticCreatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Plays as
Tribal LordTribal Payoff
Flavor & art
Illustrated by
Emrah Elmasli
Rulings
  • WotCJan 19, 2018

    A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

  • WotCJan 19, 2018

    Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

  • WotCJan 19, 2018

    Gaining vigilance any time after the moment you choose to attack with a creature won't cause that creature to become untapped, and losing vigilance after that time won't cause it to become tapped.

  • WotCJan 19, 2018

    If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

  • WotCJan 19, 2018

    If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

  • WotCJan 19, 2018

    If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

  • WotCJan 19, 2018

    Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

  • WotCJan 19, 2018

    Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

  • WotCJan 19, 2018

    To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can't choose multiple creature types, such as "Vampire Knight." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.