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Raph's Jitte{2}
Card name

Umezawa's Jitte

Legendary Artifact — Equipment

PZATeenage Mutant Ninja Turtles Source Material#19mythic
BorderlessSource MaterialFull Art
Banned in Tiny Leaders
Finishes
Nonfoil · Foil
Border
borderless
Security stamp
oval
Frame
2015 · Full art
Pull rate
~1 in 27–560
Illustrator
Peter Laird
Found in
Teenage Mutant Ninja Turtles Collector Booster Pack Minimal Packaging · Teenage Mutant Ninja Turtles Collector Booster Pack · Teenage Mutant Ninja Turtles Play Booster Pack
Printings10EDHREC rank#2,923
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersBanned

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}
Equip
Plays as:
Combat Damage TriggerIs Equipment
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Nonfoil+2.7%
$3.42
$2.00 low$0.60 gapTCGplayer
Foil-13.8%
$5.01
$3.39 low-$0.61 gapTCGplayer
Cheapest playable copy$3.42· across 10 printings· you're viewing it

Rulings

5 · latest Feb 1, 2005
  • WotCFeb 1, 2005

    If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.

  • WotCFeb 1, 2005

    If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.

  • WotCFeb 1, 2005

    If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.

  • WotCFeb 1, 2005

    The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.

  • WotCFeb 1, 2005

    Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.