Nowhere to Run
Enchantment
PW26Wizards Play Network 2026#1rare
- Promo
- WPN
- Finishes
- Nonfoil · Foil
- Border
- black
- Frame
- 1997
- Illustrator
- Jodie Muir
CommanderLegalModernLegalStandardLegal
Format legality
Constructed
StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Flash
Plays as:
ETB TriggerProtection Spell
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.63 low$0.40 gap
$3.68 low$2.18 gap
Lowest listing
$0.63Buylist
$0.23Buy / Sell Gap
$0.40+63% · normal spread
30D range$3.90to$4.26Since Feb 2026:H $22.00L $3.49
Lowest listing
$3.68Buylist
$1.50Buy / Sell Gap
$2.18+59% · normal spread
Price history
last 30 days · set by the window above · each finish on its own scaleNonfoil$0.79-3.7%30D
30D range$0.78to$0.83Since Feb 2026:H $3.00L $0.71Foil$4.21+7.9%30D5.33× nonfoil
30D range$3.90to$4.26Since Feb 2026:H $22.00L $3.49Loading other printings
Rulings
3 · latest Sep 20, 2024
- WotCSep 20, 2024
If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.
- WotCSep 20, 2024
If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.
- WotCSep 20, 2024
Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.