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Nowhere to Run

pw26Wizards Play Network 2026#1rare
{1}{B}
Treatments
FoilWPN
Market price · TCGplayer
updated 2026-06-22
Nonfoil$0.76
Low $0.60Mid $0.89Buylist
Foil$8.60
Low $3.99Mid $9.30Buylist
All finishes · 30d
updated 1h ago
Nonfoil$0.76 +2.7%
Foil$8.60 -39.2%

All Printings

2 printings across 2 sets
Printings
2 total
Wizards Play Network 2026#1
2026 · Jodie Muir
$0.76$8.60
Duskmourn: House of Horror#111
2024 · Jodie Muir
$0.49$0.97
Card details
Artist
Jodie Muir
Frame
1997
Language
EN
Border
black
Security stamp
Format legality
AlchemyLegal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Enchantment

Flash

When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Abilities
Flash
TriggeredWhen this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
StaticCreatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Plays as
Protection Spell
Flavor & art
Illustrated by
Jodie Muir
Rulings
  • WotCSep 20, 2024

    If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.

  • WotCSep 20, 2024

    If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.

  • WotCSep 20, 2024

    Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.