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The Fire Nation Drill

{2}{B}{B}

Legendary Artifact — Vehicle

PTLAAvatar: The Last Airbender Promos#98srare
Promo
Prerelease
Finishes
Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 70
Illustrator
Brandon L. Hunt
Found in
Avatar The Last Airbender Prerelease Pack Azula · Avatar The Last Airbender Prerelease Pack Zuko · 3 more
Printings3EDHREC rank#8,223
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal
Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2
6/3
TrampleCrew
Plays as:
Spot RemovalIs Vehicle
Market · per finishspark updated 16h ago · prices as of 2026-08-30
Foil+1.6%
$3.20
$2.50 low$0.70 gapTCGplayer
Cheapest playable copy$0.32· across 3 printings· view the cheapest printing ›

Rulings

2 · latest Oct 2, 2025
  • WotCOct 2, 2025

    Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.

  • WotCOct 2, 2025

    If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.