Call for Blood
Instant — Arcane
PSALSalvat 2005#F52common
- Border
- white
- Frame
- 2003
- Pull rate
- about 1 per booster
- Illustrator
- Carl Critchlow
- Found in
- Salvat Theme Deck Zombies
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Market · per finish
No market data for this printing yet.
Rulings
4 · latest Apr 15, 2013 · one tap opens all
- WotCApr 15, 2013
Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.
- WotCApr 15, 2013
You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.
- WotCFeb 1, 2005
Uses last known information for the sacrificed creature’s power.
- WotCFeb 1, 2005
You may sacrifice the creature chosen as the target for Call for Blood (if you control it) when you pay the additional cost for the spell. If you do, Call for Blood doesn’t resolve.