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Faerie Mastermind

{1}{U}

Creature — Faerie Rogue

PMOMMarch of the Machine Promos#58prare

Yuta Takahashi, World Champion XXVII

Promo
Promo Pack
Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Illustrator
Joshua Raphael
Printings5Combos34EDHREC rank#298
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.
2/1
FlashFlying
Plays as:
Card DrawDraw Payoff
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil-1.9%
$12.36
$11.95 low$2.45 gapTCGplayer
Foil-6.8%
$19.05
$16.24 low$3.74 gapTCGplayer
Cheapest playable copy$12.36· across 5 printings· you're viewing it

Rulings

1 · latest Apr 14, 2023
  • WotCApr 14, 2023

    Faerie Mastermind doesn't need to have been under your control when the first card is drawn for its ability to trigger. As long as you control it when an opponent draws their second card in a turn, that ability will trigger.