Back to March of the Machine Promos

Bloodfeather Phoenix

{1}{R}

Creature — Phoenix

PMOMMarch of the Machine Promos#132srare
Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 70
Illustrator
Rudy Siswanto
Found in
March of the Machine Prerelease Pack
Printings4
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Flying This creature can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return this card from your graveyard to the battlefield. It gains haste until end of turn.
2/2
Flying

Plays as: Recurring Creature · Fodder

Market · per finishspark updated 7h ago · prices as of 2026-07-12
Foil+0.0%
$0.48
$0.25 low$0.21 gap
Cheapest playable copy$0.25· across 4 printings

Rulings

3 · latest Apr 14, 2023 · one tap opens all
  • WotCApr 14, 2023

    Bloodfeather Phoenix's last ability triggers only if Bloodfeather Phoenix is in your graveyard at the moment the instant or sorcery spell you control deals damage to an opponent or battle. For example, if you cast a sorcery spell that deals damage to an opponent and also enough damage to Bloodfeather Phoenix to destroy it at the same time, Bloodfeather Phoenix's ability won't trigger.

  • WotCApr 14, 2023

    Most instant or sorcery spells deal damage themselves, but a few cause other sources to deal damage. For example, a sorcery spell that says "Target creature you control deals damage equal to its power to any target" wouldn't cause Bloodfeather Phoenix's ability to trigger even if an opponent or battle was dealt damage, as it's the creature dealing the damage, not the spell.

  • WotCApr 14, 2023

    You choose whether to pay {R} as the triggered ability is resolving. Once the ability starts resolving, it's too late for anyone to respond by removing Bloodfeather Phoenix from your graveyard to stop you from bringing it back.