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Spectral Adversary

{1}{U}

Creature — Spirit

PMIDInnistrad: Midnight Hunt Promos#77smythic
Promo
Prerelease
Finishes
Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 148
Illustrator
Uriah Voth
Found in
Innistrad Midnight Hunt Prerelease Pack
Printings6EDHREC rank#14,572
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Flash Flying When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2/1
FlashFlying
Plays as:
Counter PlacerProtection Spell
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Foil+4.3%
$1.45
$0.93 low$0.76 gapTCGplayer
Cheapest playable copy$0.45· across 6 printings· view the cheapest printing ›

Rulings

9 · latest Sep 24, 2021
  • WotCSep 24, 2021

    After you pay the {1}{U} cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Spectral Adversary gets its +1/+1 counters and the target permanents phase out.

  • WotCSep 24, 2021

    An attacking or blocking creature that phases out is removed from combat.

  • WotCSep 24, 2021

    Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. For example, phasing out Mind Flayer will cause the duration of its continuous effect ("for as long as you control Mind Flayer") to expire.

  • WotCSep 24, 2021

    As a permanent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.

  • WotCSep 24, 2021

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  • WotCSep 24, 2021

    If an opponent gains control of one of your permanents, that permanent phases out, and the duration of the control-change effect expires before it phases back in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

  • WotCSep 24, 2021

    Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

  • WotCSep 24, 2021

    Permanents that are phased out are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

  • WotCSep 24, 2021

    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.