High Alert
Enchantment
PLSTThe List#RNA-182uncommon
- Border
- black
- Frame
- 2015
- Pull rate
- ~1 in 320
- Illustrator
- Daarken
- Found in
- Murders at Karlov Manor Play Booster Pack
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.


: Untap target creature.
Market · per finishspark updated 15h ago · prices as of 2026-07-12
Nonfoil+13.6%
$0.50
$0.32 low$0.17 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.50as of 2026-07-12
+13.6%
H $0.51L $0.20since Feb 2024$0.32
$0.15
$0.17+53% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.41· across 2 printings
Rulings
1 · latest Jan 25, 2019 · one tap opens all
- WotCJan 25, 2019
High Alert’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Titanic Brawl won’t cause a creature to fight with its toughness under High Alert.