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Mindmoil

{4}{R}

Enchantment

PLSTThe List#RAV-135rare

"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning." —Trigori, Azorius senator

Border
black
Frame
2003
Pull rate
~1 in 1168–1192
Illustrator
Alex Horley-Orlandelli
Found in
Commander Legends Battle for Baldurs Gate Set Booster Pack · Innistrad Crimson Vow Set Booster Pack · 2 more
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Plays as: Card Draw

Market · per finishspark updated 2h ago · prices as of 2026-07-12
Nonfoil+1.3%
$0.78
$0.54 low$0.39 gap
Cheapest playable copy$0.78· across 2 printings

Rulings

3 · latest Oct 1, 2005 · one tap opens all
  • WotCOct 1, 2005

    After Mindmoil’s ability resolves, but before the spell that triggered it does, you can cast instants from your new hand of cards. Each time you do, Mindmoil’s ability triggers again.

  • WotCOct 1, 2005

    After Mindmoil’s ability triggers, players may cast instants and activate activated abilities. Each time you cast an instant spell “in response,” Mindmoil’s ability triggers again.

  • WotCOct 1, 2005

    Whenever you cast a spell, Mindmoil’s ability triggers. The ability will resolve before the spell does.