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Dragonsoul Knight

{2}{R}

Creature — Human Knight

PLSTThe List#MM2-112common

The farther he roamed from Jund and its dragons, the more he felt their essence in himself.

Border
black
Frame
2015
Pull rate
~1 in 121
Illustrator
Justin Sweet
Found in
Mystery Booster Booster Pack (Convention Edition) · Mystery Booster Booster Pack (Retail Edition) · Mystery Booster Booster Pack (Convention Edition - 2021)
Printings3
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
First strike {W}{U}{B}{R}{G}: Until end of turn, this creature becomes a Dragon, gets +5/+3, and gains flying and trample.
2/2
First strike

Plays as: Color Matters

Market · per finishspark updated 10h ago · prices as of 2026-07-12
Nonfoil-4.0%
$0.24
$0.01 low$0.00 gap
Cheapest playable copy$0.09· across 3 printings

Rulings

3 · latest Feb 1, 2009 · one tap opens all
  • WotCFeb 1, 2009

    If Dragonsoul Knight gains flying after blockers have been declared, it won’t cause those blocks to change.

  • WotCFeb 1, 2009

    When Dragonsoul Knight’s activated ability resolves, Dragonsoul Knight will gain flying and trample in addition to its other abilities. However, becoming a Dragon will make it lose all other creature types. It will no longer be a Human or a Knight.

  • WotCFeb 1, 2009

    You can activate Dragonsoul Knight’s ability more than once during a turn. The second time it resolves, it will probably have no visible effect other than giving Dragonsoul Knight another +5/+3.