Savage Punch
Sorcery
- Border
- black
- Frame
- 2015
- Pull rate
- ~1 in 121
- Illustrator
- Wesley Burt
- Found in
- Mystery Booster Booster Pack (Convention Edition) · Mystery Booster Booster Pack (Retail Edition) · Mystery Booster Booster Pack (Convention Edition - 2021)
Plays as: Fight Removal
VenuesHide venues
Rulings
5 · latest Sep 20, 2014 · one tap opens all
- WotCSep 20, 2014
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
- WotCSep 20, 2014
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
- WotCSep 20, 2014
If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
- WotCSep 20, 2014
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
- WotCSep 20, 2014
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.