Nullhide Ferox
Creature — Beast
PLSTThe List#GRN-138mythic
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Pull rate
- ~1 in 121
- Illustrator
- Filip Burburan
- Found in
- Mystery Booster 2 Booster Pack
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Hexproof
You can't cast noncreature spells.
: This creature loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
6/6Hexproof
Market · per finishspark updated 4h ago · prices as of 2026-07-12
Nonfoil+16.7%
$0.21
$0.04 low-$0.06 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.21as of 2026-07-12
+16.7%
H $0.29L $0.10since Sep 2024$0.04
$0.10
-$0.06-150% · buylist > ask
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.21· across 2 printings
Rulings
3 · latest Oct 5, 2018 · one tap opens all
- WotCOct 5, 2018
Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
- WotCOct 5, 2018
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.
- WotCOct 5, 2018
Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.