Back to The List

Nullhide Ferox

{2}{G}{G}

Creature — Beast

PLSTThe List#GRN-138mythic
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 121
Illustrator
Filip Burburan
Found in
Mystery Booster 2 Booster Pack
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Hexproof You can't cast noncreature spells. {2}: This creature loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
6/6
Hexproof
Market · per finishspark updated 4h ago · prices as of 2026-07-12
Nonfoil+16.7%
$0.21
$0.04 low-$0.06 gap
Cheapest playable copy$0.21· across 2 printings

Rulings

3 · latest Oct 5, 2018 · one tap opens all
  • WotCOct 5, 2018

    Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.

  • WotCOct 5, 2018

    Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.

  • WotCOct 5, 2018

    Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.