Darksteel Garrison
Artifact — Fortification
PLSTThe List#FUT-167rare
- Border
- black
- Frame
- future
- Pull rate
- ~1 in 121
- Illustrator
- David Martin
- Found in
- Mystery Booster Booster Pack (Convention Edition) · Mystery Booster Booster Pack (Retail Edition) · Mystery Booster Booster Pack (Convention Edition - 2021)
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Fortify
Market · per finishspark updated 10h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.41
$0.18 low$0.15 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.41as of 2026-07-12
+0.0%
H $0.41L $0.17since Feb 2024$0.18
$0.03
$0.15+83% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.41· across 2 printings
Rulings
4 · latest May 1, 2007 · one tap opens all
- WotCMay 1, 2007
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
- WotCMay 1, 2007
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
- WotCMay 1, 2007
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
- WotCMay 1, 2007
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.