Flesh
Sorcery
- Border
- black
- Frame
- 2003
- Pull rate
- ~1 in 1168–1216
- Illustrator
- Lucas Graciano
- Found in
- Commander Legends Battle for Baldurs Gate Set Booster Pack · Innistrad Crimson Vow Set Booster Pack · 2 more
Flesh
Blood
Plays as: Counter Placer · Graveyard Hate · Split Card · Planeswalker Removal
VenuesHide venues
Rulings
15 · latest Apr 15, 2013 · one tap opens all
- WotCApr 15, 2013
As Blood is resolving, if only one of the targets is legal, Blood will still resolve but will have no effect: If the first target is illegal, it can't deal damage to anything. If the second target is illegal, it can't be dealt damage.
- WotCApr 15, 2013
As Flesh is resolving, if the creature is an illegal target but the creature card is still a legal target, the creature card will be exiled but no counters will be put onto the creature. If the creature is the only legal target, Flesh will still resolve but will have no effect as you didn't exile a card.
- WotCApr 15, 2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
- WotCApr 15, 2013
If you cast Flesh // Blood as a fused split card, the +1/+1 counters will have been placed before the amount of damage is determined.
- WotCApr 15, 2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
- WotCApr 15, 2013
If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
- WotCApr 15, 2013
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
- WotCApr 15, 2013
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
- WotCApr 15, 2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
- WotCApr 15, 2013
The amount of damage dealt is based on the first target creature's power as Blood resolves.
- WotCApr 15, 2013
The number of +1/+1 counters is based on the power of the creature card as it last existed in the graveyard.
- WotCApr 15, 2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
- WotCApr 15, 2013
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
- WotCApr 15, 2013
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
- WotCApr 15, 2013
You can choose the same object as the target of each half of a fused split spell, if appropriate.