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Virtus the Veiled

plstThe List#BBD-7rare
{2}{B}
Market price · TCGplayer
updated 2026-06-21
Nonfoil$9.57
Low $8.60Mid $11.94Buylist
All finishes · 30d
updated 23h ago
Nonfoil$9.57 +0.9%

All Printings

3 printings across 3 sets
Card details
Artist
Johann Bodin
Frame
legendary
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Legendary Creature — Azra Assassin

Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)

Deathtouch

Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.

P/T1/1
Abilities
Deathtouch
StaticPartner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)
TriggeredWhenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
Plays as
Combat Damage Trigger
Flavor & art
Illustrated by
Johann Bodin
Rulings
  • WotCJun 8, 2018

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."

  • WotCJun 8, 2018

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • WotCJun 8, 2018

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  • WotCJun 8, 2018

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.

  • WotCJun 8, 2018

    In a Two-Headed Giant game, a player's life total is the same as their team's life total.

  • WotCJun 8, 2018

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

  • WotCJun 8, 2018

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

  • WotCJun 8, 2018

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

  • WotCJun 8, 2018

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.

  • WotCJun 8, 2018

    To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

  • WotCJun 8, 2018

    Virtus's last ability triggers and resolves after combat damage is dealt. For example, if Virtus deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then its ability will cause the player to lose 5 life, leaving the player at 4.