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Decommission

{2}{W}

Instant

PLSTThe List#AER-16common

"A key weakness in the design is its vulnerability to repeated, forceful blows."

Finishes
Nonfoil
Border
black
Frame
2015
Pull rate
~1 in 121
Illustrator
Josh Hass
Found in
Mystery Booster Booster Pack (Convention Edition) · Mystery Booster Booster Pack (Retail Edition) · Mystery Booster Booster Pack (Convention Edition - 2021)
Printings2EDHREC rank#23,082
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Destroy target artifact or enchantment. Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
Plays as:
Artifact RemovalEnchantment RemovalSpot Removal
Market · per finishspark updated 38m ago · prices as of 2026-08-30
Nonfoil0.0%
$0.31
$0.01 low$0.00 gapTCGplayer
Cheapest playable copy$0.10· across 2 printings· view the cheapest printing ›

Rulings

6 · latest Feb 9, 2017
  • WotCFeb 9, 2017

    Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.

  • WotCFeb 9, 2017

    If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.

  • WotCFeb 9, 2017

    If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.

  • WotCFeb 9, 2017

    Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

  • WotCFeb 9, 2017

    Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

  • WotCFeb 9, 2017

    Tokens that leave the battlefield will satisfy a revolt ability.