Decommission
Instant
"A key weakness in the design is its vulnerability to repeated, forceful blows."
- Finishes
- Nonfoil
- Border
- black
- Frame
- 2015
- Illustrator
- Josh Hass
Constructed
Commander
Arena
Other
Price history
last 30 days · set by the window above · each finish on its own scaleFound in
3 productsRounded oddsMystery Booster Booster Pack (Convention Edition)
Booster Pack · $25.53
$25.53Nonfoil under 1%Mystery Booster Booster Pack (Retail Edition)
Booster Pack · $28.05
$28.05Nonfoil under 1%Mystery Booster Booster Pack (Convention Edition - 2021)
Booster Pack · $17.94
$17.94Nonfoil under 1%
Rulings
6 · latest Feb 9, 2017
- WotCFeb 9, 2017
Energy counters aren't permanents. Paying
won't satisfy a revolt ability.
- WotCFeb 9, 2017
If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.
- WotCFeb 9, 2017
If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.
- WotCFeb 9, 2017
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
- WotCFeb 9, 2017
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
- WotCFeb 9, 2017
Tokens that leave the battlefield will satisfy a revolt ability.