Back to Aether Revolt
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Decommission

aerAether Revolt#16common
{2}{W}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.09
Low $0.01Mid $0.20Buylist
Foil$0.10
Low $0.03Mid $0.30Buylist
All finishes · 30d
updated 22h ago
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All Printings

2 printings across 2 sets
Printings
2 total
The List#AER-16
2019 · Josh Hass
$0.40
Aether Revolt#16
2017 · Josh Hass
$0.09$0.10
Card details
Artist
Josh Hass
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Instant

Destroy target artifact or enchantment.

Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.

Abilities
SpellDestroy target artifact or enchantment.
TriggeredRevolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
Plays as
Artifact RemovalEnchantment RemovalSpot Removal
Flavor & art
"A key weakness in the design is its vulnerability to repeated, forceful blows."
Illustrated by
Josh Hass
Rulings
  • WotCFeb 9, 2017

    Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.

  • WotCFeb 9, 2017

    If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.

  • WotCFeb 9, 2017

    If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.

  • WotCFeb 9, 2017

    Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

  • WotCFeb 9, 2017

    Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

  • WotCFeb 9, 2017

    Tokens that leave the battlefield will satisfy a revolt ability.