Implement of Malice
Artifact
PLSTThe List#AER-159common
- Border
- black
- Frame
- 2015
- Pull rate
- ~1 in 121
- Illustrator
- Titus Lunter
- Found in
- Mystery Booster Booster Pack (Convention Edition) · Mystery Booster Booster Pack (Retail Edition) · Mystery Booster Booster Pack (Convention Edition - 2021)
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Plays as: Card Draw · Opponent Discard
Market · per finishspark updated 5h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.17
$0.01 low$0.00 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.17as of 2026-07-12
+0.0%
H $0.17L $0.02since Feb 2024$0.01
$0.01
$0.000% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.14· across 3 printings
Rulings
2 · latest Feb 9, 2017 · one tap opens all
- WotCFeb 9, 2017
An Implement’s last ability triggers no matter why it’s put into a graveyard from the battlefield. You don’t have to activate its first ability.
- WotCFeb 9, 2017
If you activate an Implement’s first ability, you’ll draw a card from its second ability before the first ability resolves. If the first ability has a target, you need a legal target to activate that ability, and you choose that target before seeing what card you’ll draw.