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Agent Frank Horrigan

{5}{B}{G}

Legendary Creature — Mutant Warrior

PIPFallout#89rare
Foil
Border
black
Security stamp
triangle
Frame
2015
Pull rate
about 1 per booster–1 in 65
Illustrator
Wisnu Tan
Found in
Fallout Commander Deck Mutant Menace · Fallout Collector Booster Pack
Printings4CombosIn 3
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
8/6
Trample

Plays as: Attack Trigger · Proliferate · Poison Synergy · Loyalty Manipulation · Planeswalker Synergy

Market · per finishspark updated 7h ago · prices as of 2026-07-12
Nonfoil-1.3%
$6.18
$4.00 low$1.50 gap
Foil+0.0%
$11.79
$7.99 low-$0.01 gap
Cheapest playable copy$6.18· across 4 printings

Rulings

9 · latest Mar 8, 2024 · one tap opens all
  • WotCMar 8, 2024

    If Agent Frank Horrigan enters the battlefield attacking, it doesn’t have indestructible since it was never declared as an attacker.

  • WotCMar 8, 2024

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.

  • WotCMar 8, 2024

    If you proliferate twice, you don’t have to choose the same set of players and/or permanents to get additional counters each time.

  • WotCMar 8, 2024

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

  • WotCMar 8, 2024

    Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.

  • WotCMar 8, 2024

    The ability that causes Agent Frank Horrigan to have indestructible starts to apply as soon as it’s declared as an attacker. It applies for the remainder of the turn. It doesn’t matter what happens to the player or permanent it attacked after that point.

  • WotCMar 8, 2024

    While proliferating twice, players can’t respond between proliferating the first time and proliferating the second time.

  • WotCMar 8, 2024

    You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.

  • WotCMar 8, 2024

    You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.