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Armory Paladin

{1}{R}{W}

Creature — Human Knight

PIPFallout#865rare
ShowcaseSurge Foil
Border
black
Security stamp
triangle
Frame
2015
Pull rate
~1 in 350
Illustrator
Chad Weatherford
Found in
Fallout Collector Booster Pack
Printings4
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
3/3
Trample

Plays as: Cast From Exile · Impulse Draw

Market · per finishspark updated 7h ago · prices as of 2026-07-14
Foil+0.0%
$21.18
$17.99 low$5.49 gap
Cheapest playable copy$1.14· across 4 printings

Rulings

3 · latest Mar 8, 2024 · one tap opens all
  • WotCMar 8, 2024

    If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.

  • WotCMar 8, 2024

    Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.

  • WotCMar 8, 2024

    You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.