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Nuclear Fallout

pipFallout#859rare
{X}{B}{B}
Treatments
ShowcaseSurge Foil
Market price · TCGplayer
updated 2026-06-22
Foil$57.53
Low $52.00Mid $63.30Buylist
All finishes · 30d
updated 1h ago
Foil$57.53 +11.5%

All Printings

Card details
Artist
James Bousema
Frame
showcase, inverted
Language
EN
Border
black
Security stamp
triangle
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Abilities
SpellEach creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Plays as
X Spell
Flavor & art
Illustrated by
James Bousema
Rulings
  • WotCMar 8, 2024

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  • WotCMar 8, 2024

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

  • WotCMar 8, 2024

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  • WotCMar 8, 2024

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  • WotCMar 8, 2024

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  • WotCMar 8, 2024

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  • WotCMar 8, 2024

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  • WotCMar 8, 2024

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”