Back to Fallout

Vault 12: The Necropolis

{4}{B}{B}

Enchantment — Saga

PIPFallout#51rare
Foil
Border
black
Security stamp
triangle
Frame
2015
Pull rate
about 1 per booster–1 in 65
Illustrator
Nicholas Gregory
Found in
Fallout Commander Deck Mutant Menace · Fallout Collector Booster Pack
Printings2
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Plays as: Counter Placer · Creature Token Maker

Market · per finishspark updated 2h ago · prices as of 2026-07-12
Nonfoil-8.9%
$0.41
$0.13 low-$0.17 gap
Foil-8.6%
$4.87
$1.99 low$0.41 gap
Cheapest playable copy$4.87· across 2 printings

Rulings

10 · latest Mar 8, 2024 · one tap opens all
  • WotCMar 8, 2024

    A creature you control that’s both a Zombie and a Mutant will get only two +1/+1 counters from Vault 12’s last ability.

  • WotCMar 8, 2024

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  • WotCMar 8, 2024

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

  • WotCMar 8, 2024

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  • WotCMar 8, 2024

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  • WotCMar 8, 2024

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  • WotCMar 8, 2024

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  • WotCMar 8, 2024

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  • WotCMar 8, 2024

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

  • WotCMar 8, 2024

    Use the number of rad counters among all players still in the game when Vault 12’s second chapter ability resolves to determine the value of X.