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Mirelurk Queen

{4}{U}

Creature — Crab Mutant

PIPFallout#33rare
Finishes
Nonfoil · Foil
Border
black
Security stamp
triangle
Frame
2015
Pull rate
about 1 per booster–1 in 65
Illustrator
Nicholas Gregory
Found in
Fallout Commander Deck Mutant Menace · Fallout Collector Booster Pack
Printings4EDHREC rank#4,155
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
4/4
Vigilance
Plays as:
Card DrawCounter Placer
Market · per finishspark updated 41m ago · prices as of 2026-08-30
Nonfoil+146.0%
$2.46
$0.85 low$0.20 gapTCGplayer
Foil+34.2%
$0.98
$0.60 low-$0.15 gapTCGplayer
Cheapest playable copy$0.98· across 4 printings· you're viewing it

Rulings

8 · latest Mar 8, 2024
  • WotCMar 8, 2024

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  • WotCMar 8, 2024

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

  • WotCMar 8, 2024

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  • WotCMar 8, 2024

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  • WotCMar 8, 2024

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  • WotCMar 8, 2024

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  • WotCMar 8, 2024

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  • WotCMar 8, 2024

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”