Heroic Reinforcements
Sorcery
PIPFallout#218uncommon
Foil
"Assaulting the Institute has been set irrevocably in motion. All able-bodied field agents are already en route here." —Desdemona
- Border
- black
- Security stamp
- triangle
- Frame
- 2015
- Pull rate
- about 1 per booster–1 in 96
- Illustrator
- Daniel Romanovsky
- Found in
- Fallout Commander Deck Hail Caesar · Fallout Collector Booster Pack
CommanderLegalModernLegalStandardLegal
Format legality
AlchemyLegal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and
this turn.)
Plays as: Creature Token Maker
Market · per finishspark updated 5h ago · prices as of 2026-07-12
Nonfoil+7.4%
$0.29
$0.02 low$0.01 gap
Foil+0.0%
$0.36
$0.13 low$0.05 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.29as of 2026-07-12
+7.4%
H $1.49L $0.02since Mar 2024$0.02
$0.01
$0.01+50% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$0.36as of 2026-07-12
+0.0%
H $1.10L $0.18since Mar 2024$0.13
$0.08
$0.05+38% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.03· across 6 printings
Rulings
1 · latest Jul 13, 2018 · one tap opens all
- WotCJul 13, 2018
The second part of Heroic Reinforcements's effect affects only creatures you control at the time it's applied, including the tokens created by the first part of its effect. Creatures you begin to control later in the turn won't get +1/+1 or gain haste.