Biomass Mutation
Instant
Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral.
- Border
- black
- Security stamp
- triangle
- Frame
- 2015
- Pull rate
- ~1 in 82
- Illustrator
- Nicholas Gregory
- Found in
- Fallout Collector Booster Pack
Plays as: X Spell
VenuesHide venues
Rulings
2 · latest Jan 24, 2013 · one tap opens all
- WotCJan 24, 2013
Biomass Mutation overwrites any effects that set the power and/or toughness of a creature you control to a specific value. Effects that modify power and/or toughness but don't set them to a specific value (like the one created by Giant Growth), power/toughness changes from counters, and effects that switch a creature's power and toughness will continue to apply. For example, say you control a 1/1 creature that's getting +4/+2 from an Aura, has a +1/+1 counter on it, and is affected by an effect that switches its power and toughness. This creature is 4/6. If you cast Biomass Mutation with X equal to 4, the creature would become 7/9 (4/4, +4/+2 from the Aura, +1/+1 from the counter, then switch power and toughness).
- WotCJan 24, 2013
Choosing 0 as the value for X will likely cause creatures you control to become 0/0 and be put into the graveyard.