Stasis Snare
Enchantment
PBFZBattle for Zendikar Promos#50uncommon
Full Art
- Promo
- Set Promo
- Finishes
- Nonfoil
- Border
- black
- Security stamp
- oval
- Frame
- 2015 · Full art
- Illustrator
- Slawomir Maniak
CommanderLegalModernLegalStandardLegal
Format legality
Constructed
StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Flash
Plays as:
Exile RemovalSpot Removal
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$0.27
0.0%
Since Feb 2024:H $0.33L $0.20$0.10
$0.01
$0.09+90% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Rulings
3 · latest Nov 8, 2024
- WotCNov 8, 2024
Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
- WotCNov 8, 2024
If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
- WotCNov 8, 2024
If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.