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Lantern Scout

{2}{W}

Creature — Human Scout Ally

PBFZBattle for Zendikar Promos#37srare

Hedron lanterns fend off more than just the darkness.

Promo
Set Promo · Prerelease
Finishes
Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 60
Illustrator
Steven Belledin
Found in
Battle for Zendikar Hedron Prerelease Box
Printings2EDHREC rank#10,806
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
3/2
Market · per finishspark updated 4h ago · prices as of 2026-08-30
Foil0.0%
$2.04
$0.90 low$0.55 gapTCGplayer
Cheapest playable copy$0.36· across 2 printings· view the cheapest printing ›

Rulings

3 · latest Aug 25, 2015
  • WotCAug 25, 2015

    If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.

  • WotCAug 25, 2015

    Multiple instances of lifelink on the same creature are redundant. There usually isn't much benefit in having the rally ability resolve more than once in a turn, other than that new creatures will be affected by the ability resolving an additional time.

  • WotCAug 25, 2015

    When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.