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Gorm the Great

pbbdBattlebond Promos#8srare
{3}{G}
Treatments
FoilSet PromoPrerelease
Market price · TCGplayer
updated 2026-06-21
Foil$2.90
Low $2.21Mid $2.99Buylist
All finishes · 30d
updated 23h ago
Foil$2.90 +2.5%

All Printings

3 printings across 3 sets
Printings
3 total
Card details
Artist
Johann Bodin
Frame
legendary
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Oracle text

Legendary Creature — Giant Warrior

Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.)

Vigilance

Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.

P/T2/7
Abilities
Vigilance
StaticPartner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.)
StaticGorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Flavor & art
Illustrated by
Johann Bodin
Rulings
  • WotCJun 8, 2018

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."

  • WotCJun 8, 2018

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • WotCJun 8, 2018

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  • WotCJun 8, 2018

    If a creature can't block Gorm for any reason (such as being tapped), then it doesn't block. If there's a cost associated with having it block Gorm, the player isn't forced to pay that cost, so it doesn't have to block in that case either. If this means that no creatures block Gorm, Gorm isn't blocked.

  • WotCJun 8, 2018

    If only one creature can block Gorm the Great, that creature does so.

  • WotCJun 8, 2018

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.

  • WotCJun 8, 2018

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

  • WotCJun 8, 2018

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

  • WotCJun 8, 2018

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

  • WotCJun 8, 2018

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.

  • WotCJun 8, 2018

    To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.