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Guardian of Faith

pafrAdventures in the Forgotten Realms Promos#18arare
{1}{W}{W}
Treatments
Embossed
Market price · TCGplayer
updated 2026-06-22
Foil$28.28
Low $23.46Mid $28.28Buylist
All finishes · 30d
updated 2h ago
Foil$28.28 0.0%
Card details
Artist
Brian Valeza
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Creature — Spirit Knight

Flash

Vigilance

When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

P/T3/2
Abilities
FlashVigilance
TriggeredWhen this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Plays as
Protection Spell
Flavor & art
Illustrated by
Brian Valeza
Rulings
  • WotCJul 23, 2021

    An attacking or blocking creature that phases out is removed from combat.

  • WotCJul 23, 2021

    Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

  • WotCJul 23, 2021

    As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.

  • WotCJul 23, 2021

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  • WotCJul 23, 2021

    If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

  • WotCJul 23, 2021

    Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

  • WotCJul 23, 2021

    Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

  • WotCJul 23, 2021

    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.