Flameskull
Creature — Skeleton
PAFRAdventures in the Forgotten Realms Promos#143smythic
Foil
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Pull rate
- ~1 in 140
- Illustrator
- Xavier Ribeiro
- Found in
- Adventures in the Forgotten Realms Prerelease Pack
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Flying
This creature can't block.
Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
3/1Flying
Market · per finishspark updated 3h ago · prices as of 2026-07-12
Foil+0.0%
$0.65
$0.60 low$0.50 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Foil
$0.65as of 2026-07-12
+0.0%
H $0.99L $0.45since Feb 2024$0.60
$0.10
$0.50+83% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.35· across 6 printings
Rulings
2 · latest Jul 23, 2021 · one tap opens all
- WotCJul 23, 2021
Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.
- WotCJul 23, 2021
You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.