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Emergent Haunting

{1}{U}

Enchantment

OTJOutlaws of Thunder Junction#46uncommon
Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 309
Illustrator
Jorge Jacinto
Found in
Outlaws of Thunder Junction MTGO Redemption · Outlaws of Thunder Junction MTGO Redemption Foil · 2 more
Printings1EDHREC rank#26,111
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Plays as:
Self Mill
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil+12.5%
$0.18
$0.01 low$0.00 gapTCGplayer
Foil+9.1%
$0.12
$0.01 low-$0.07 gapTCGplayer
Cheapest playable copy$0.12· across 1 printing· you're viewing it

Rulings

2 · latest Apr 12, 2024
  • WotCApr 12, 2024

    At the beginning of your end step, Emergent Haunting’s ability will check to see if you’ve cast a spell from your hand this turn or if Emergent Haunting is a creature. If either is true, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If either is true as the ability tries to resolve, the ability won’t do anything.

  • WotCApr 12, 2024

    Emergent Haunting’s first ability doesn’t have a duration, which means it remains a creature indefinitely.