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Wild Instincts

{3}{G}

Sorcery

ORIMagic Origins#206common
Foil

Nissa had only the space of a heartbeat to react, her instincts steering her blade.

Border
black
Frame
2015
Pull rate
about 2 per booster–1 in 896
Illustrator
Igor Kieryluk
Found in
Magic Origins Intro Pack Brave the Battle · Magic Origins MTGO Redemption · 3 more
Printings1
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Plays as: Fight Removal

Market · per finishspark updated 12h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.05
$0.01 low$0.00 gap
Foil+0.0%
$0.21
$0.08 low$0.00 gap
Cheapest playable copy$0.05· across 1 printing

Rulings

2 · latest Jun 22, 2015 · one tap opens all
  • WotCJun 22, 2015

    If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.

  • WotCJun 22, 2015

    You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.