In your collection
0copies·$0.00
NMLPMPHPDMGTotal
Nonfoil
Total
LangENPaid avg

The Hippodrome

opcaPlanechase Anthology Planes#36common
Treatments
Oversized
Market price · TCGplayer
Nonfoil
Low Mid Buylist
All finishes · 30d
Insufficient data for 30d window

All Printings

2 printings across 2 sets
Printings
2 total
Planechase Anthology Planes#36
2016 · Steve Argyle
Planechase Planes#16
2009 · Steve Argyle
Card details
Artist
Steve Argyle
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
Oracle text

Plane — Segovia

All creatures get -5/-0.

Whenever chaos ensues, you may destroy target creature if its power is 0 or less.

Abilities
StaticAll creatures get -5/-0.
TriggeredWhenever chaos ensues, you may destroy target creature if its power is 0 or less.
Plays as
Board WipeSpot Removal
Flavor & art
Illustrated by
Steve Argyle
Rulings
  • WotCOct 1, 2009

    A creature that would assign 0 or less combat damage (due to having power 0 or less) doesn't assign combat damage at all.

  • WotCOct 1, 2009

    A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.

  • WotCOct 1, 2009

    A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."

  • WotCOct 1, 2009

    Creatures may have negative power. For example, a 3/4 creature that gets -5/-0 becomes -2/4. The total of its power and toughness is 2. It would need +3/+0 to raise its power to 1.

  • WotCOct 1, 2009

    If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.

  • WotCOct 1, 2009

    The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

  • WotCOct 1, 2009

    You may target any creature with The Hippodrome's chaos ability. Whether its power is 0 or less isn't checked until the ability resolves.