Grand Ossuary
Plane — Ravnica
OPCAPlanechase Anthology Planes#31common
Oversized
- Finishes
- Nonfoil
- Border
- black
- Frame
- 2015
- Pull rate
- about 1 per booster
- Illustrator
- Kekai Kotaki
- Found in
- Planechase Anthology
CommanderNot legalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal
Commander
CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control.
Whenever chaos ensues, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.
Plays as:
Creature Token Maker
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$2.05
0.0%
Since Feb 2024:H $3.32L $0.46$1.79
$0.90
$0.89+50% · normal spread
VenuesHide venues
Low: cardkingdom
Buylist: cardkingdom
Cheapest playable copy$2.05· across 2 printings· you're viewing it
Rulings
3 · latest Jun 1, 2012
- WotCJun 1, 2012
Any target that is illegal when the first ability resolves won’t get any +1/+1 counters. Those counters are essentially lost; you won’t get to put them on another creature.
- WotCJun 1, 2012
For the chaos ability, the total power of the creatures a player exiled is the total power of those creatures as they last existed on the battlefield, including any bonuses from +1/+1 counters, Auras, Equipment, and other applicable effects.
- WotCJun 1, 2012
You choose the number of target creatures and declare how you are distributing the counters as you put the first ability on the stack. Each target must receive at least one +1/+1 counter.