In your collection
0copies·$0.00
| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Total |
LangENPaid— avg
Kilnspire District
opc2Planechase 2012 Planes#23common
Treatments
Oversized
Market price · TCGplayer
updated 2026-06-22
Nonfoil$1.18
Low $2.00Mid $3.50Buylist —
All finishes · 30d
updated 11h ago
Nonfoil$1.18▲ 0.0%
All Printings
2 printings across 2 sets
Printings
2 total

Planechase 2012 Planes#23
2012 · John Avon
$1.18

Planechase Anthology Planes#44
2016 · John Avon
—
Card details
- Artist
- John Avon
- Frame
- 2003
- Language
- EN
- Border
- black
- Security stamp
- —
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
Oracle text
Plane — Ravnica
When you planeswalk to Kilnspire District and at the beginning of your first main phase, put a charge counter on Kilnspire District, then add for each charge counter on it.
Whenever chaos ensues, you may pay . If you do, Kilnspire District deals X damage to any target.
Abilities
TriggeredWhen you planeswalk to Kilnspire District and at the beginning of your first main phase, put a charge counter on Kilnspire District, then add
for each charge counter on it.
TriggeredWhenever chaos ensues, you may pay
. If you do, Kilnspire District deals X damage to any target.
Plays as
Planeswalker RemovalDamage Win
Flavor & art
Illustrated by
John Avon
Rulings
- WotCJun 1, 2012
When you count the number of charge counters on Kilnspire District, count all charge counters on it, not just ones you put there.
- WotCJun 1, 2012
You choose the target of the chaos ability as you put that ability on the stack. When the ability resolves, you choose a value for X and decide whether to pay {X}. If you do decide to pay {X}, it’s too late for any player to respond since the ability is already in the midst of resolving.