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Linvala, the Preserver

{4}{W}{W}

Legendary Creature — Angel

OGWOath of the Gatewatch#25mythic
Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Illustrator
Magali Villeneuve
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Flying When Linvala enters, if an opponent has more life than you, you gain 5 life. When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
5/5
Flying
Plays as:
ETB TokenETB TriggerCreature Token Maker
Market · per finishtrend updated 6h ago · prices as of Oct 15, 2026
$0.20 low$0.10 gap
$3.78 low$2.18 gap
Cheapest playable copy$0.47· across 4 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$1.01-12.2%30D
30D range$1.01to$1.19Since Feb 2024:H $1.19L $0.30
Foil$4.92+2.3%30D4.87× nonfoil
30D range$4.79to$4.92Since Feb 2024:H $5.15L $3.84

Other printings

4 totalCompare all printings
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Found in

6 productsRounded odds
  • Oath of the Gatewatch MTGO Redemption Foil

    Box Set · —

    Nonfoil —Foil 1+ copies
  • Phyrexia All Will Be One Welcome Booster

    Booster Pack · —

    Nonfoil 1+ per boosterFoil —
  • Oath of the Gatewatch MTGO Redemption

    Box Set · —

    Nonfoil 1+ copiesFoil —
  • Oath of the Gatewatch Booster Pack

    Booster Pack · $7.87

    Nonfoil under 10%Foil under 1%
  • Amonkhet Standard Showdown Booster

    Booster Pack · —

    Nonfoil under 1%Foil under 1%
  • Hour of Devastation Standard Showdown Booster

    Booster Pack · —

    Nonfoil under 1%Foil under 1%

Rulings

2 · latest Jan 22, 2016
  • WotCJan 22, 2016

    For each triggered ability, the game checks to see if the condition is true at the moment the ability would trigger. If the condition isn't true, the ability won't trigger. If the ability does trigger, the game will check again to see if the condition is true as the ability tries to resolve. If it's not true at that time, the ability won't do anything.

  • WotCJan 22, 2016

    In a multiplayer game, it's possible for the condition to be true at both times but with respect to two different opponents.